[Content Note: Sexual objectification of women, rape, sexual assault, and rape culture]
So less than twenty-four hours after the Kotaku article detailing how Tomb Raider‘s executive producer wanted players to feel “protective” towards Lara in the newest reboot, Crystal Dynamics sent out a statement “clarifying” the situation.
Y’know, if this response had said something like “We were not aware of the implications of the scene in question, and since it was not our intention to do harm, we’ll work with the objectionable content to try to ameliorate harm in any way possible within the time available.” That at least would have demonstrated good faith. This, however? This is just vile.
Say we take them at their word and believe them when they say that they did not intend Lara’s climactic “kills for the first time” scene to involve sexual assault. There are hundreds of ways a scene like that could have gone, and had the scenario played out with a male character, you can bet your ass that it would have played out differently. And yet for some reason they go for the one invoking rape and all its implications despite explicitly not intending to do so?
Somehow I do not buy that.
Now, do the objections against the game’s narrative mean that no story ever should be allowed to deal with rape, as some people have (perhaps dishonestly) claimed? Not at all (although I generally feel that videogames in particular tend to be a bad medium for dealing with the topic sensitively). However, this is not the way to go about it at all–see here and here for good breakdowns of the reasons why this is the case–and people who believe that they can show a story’s hero get sexually assaulted and not deal with it are not the people who should be doing it.